﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class UIHomeWindow : MonoBehaviour
{
	private Text _version;
	private GameObject _aboutView;

	private void Awake()
	{
		_version = this.transform.Find("version").GetComponent<Text>();
		_aboutView = this.transform.Find("AboutView").gameObject;


		var loginBtn = this.transform.Find("Start").GetComponent<Button>();
		loginBtn.onClick.AddListener(OnClickLoginBtn);

		var aboutBtn = this.transform.Find("About").GetComponent<Button>();
		aboutBtn.onClick.AddListener(OnClicAboutBtn);

		var maskBtn = this.transform.Find("AboutView/mask").GetComponent<Button>();
		maskBtn.onClick.AddListener(OnClickMaskBtn);
	}
	private void Start()
	{
		var package = YooAsset.YooAssets.GetPackage("DefaultPackage");
		_version.text = "Ver : " + package.GetPackageVersion();
	}

	private void OnClickLoginBtn()
	{
		SceneEventDefine.ChangeToBattleScene.SendEventMessage();
	}
	private void OnClicAboutBtn()
	{
		_aboutView.SetActive(true);
	}
	private void OnClickMaskBtn()
	{
		_aboutView.SetActive(false);
	}
}